Marvel Heroes 2015 Review
At least so far…
Marvel Heroes is an interesting game. It plays like Diablo, as in it’s an action RPG with loot drops and classes (heroes) to play as. That said, it has had an interesting history, at least as far as video games go. It was originally developed by Cryptic Studios under the name Marvel Universe, but it ended up getting cancelled. Gazillion Studios took over the rights and rebranded it as the name we know today, minus the 2015. That came in May of this year, though I expect it to change to 2016 next summer. We’ll see about that, though. Anyway!
I’ve been playing Marvel Heroes 2015 off and on since July, and I’ve been having a blast so far. I picked Rocket Raccoon as my first hero (the one you get for starting the game) since he looked like he’d be a lot of fun, and Guardians of the Galaxy was about to hit theaters. I played him for a bit, to level 12 or so, but heard he was getting his powers completely changed by the developers. This made me wonder whether it was worth the time leveling him up or not, since he was going to change anyway, and I ended up putting him on the shelf for later.
Since I enjoyed the game enough to buy a hero, I chose to buy Loki; his powers were pretty unique, and I thought that it wouldn’t hurt to try something new. He has the ability to make illusions and send them after the enemy, either by hitting an enemy with his scepter or using another skill to create several. I remember using the ability he gets far down his illusion tree pretty often – the one where his illusions drop down like a meteor. Unfortunately, Loki’s Ultimate (a skill heroes get at level 52) is pretty lackluster. I admit I don’t know much about the comics (and I do hope to eventually change that) but Loki’s Ultimate has him turn into a frost giant for 20 seconds, changing the skill bar to unique skills only the frost giant can use. This would be fine if the frost giant didn’t move so slowly and if Loki actually did this in the comics. The Marvel Heroes 2015 forums are full of people expressing their distaste for Loki’s Ultimate, so hopefully it will change eventually. I thought it was kind of neat at first, turning into something so huge and powerful, but moving so slowly killed it for me. I did get Loki to level 60, though, and that helped me level up other heroes, since the game gives an experience boost the more heroes you have leveled to max.
Other heroes I have bought or randomly acquired with in-game currency (Eternity Splinters, which drop once every 6-8 minutes or so) include Iron Man, Squirrel Girl, Captain America, Scarlet Witch, Human Torch, Thing, Taskmaster, Deadpool, Wolverine, Storm, Nova, Rogue, Moon Knight, Daredevil, Emma Frost, Punisher, Colossus, and Thor. So far, Human Torch and Iron Man have been my favorites to play, but I’ve just started to play Nova now and I haven’t touched Rogue yet.
As a whole, the gameplay is fun. I haven’t done any raids (end game content) yet, but even so I have felt some heroes needing more attention from the developers than others. Some heroes, such as Scarlet Witch, have not gotten their ’52 Rework, or 52 Review’ yet, which means she has no signature power. Like Ultimates, Signatures are unlocked at a certain level, though this level is 30, whereas Ultimates are 52. Signatures are usually pretty vital, and heroes without them really feel it. Not only that, but 52 Reviews usually end up with a complete overhaul of a hero’s powers. In other words, I haven’t played Scarlet Witch because I’m waiting for her Review.
Even with Reviews, some heroes are still lackluster, and need attention. Captain America is the one most people think of when they think of a hero who needs help. He’s squishier than he should be, and his signature doesn’t last long enough, with a minute long cooldown. (Most signatures have a 20-30 second cooldown, for comparison.) My boyfriend played Cap and really wanted to like him, but felt like he had too many problems right now. Hopefully Cap will get a loving readjustment, but we’ll see how long it takes for that to happen, if it ever does.
The free-to-play aspect of the game is pretty fair, especially compared to similar ones on the market. Eternity Splinters drop about once every 6-8 minutes, and are used to purchase heroes, box space, or team ups. 175 Eternity Splinters allow you to get a random hero. The downside to this is that you might get one you already have; if this happens you can level their Ultimate to have a shorter cooldown. The only thing I’ve felt needed to be purchased was box space, or Stash space. This cannot be purchased with Eternity Splinters and without enough boxes you will feel overwhelmed. Each regular Stash box costs 500Gs, which equates to $5. If you like the game, dropping $5 every once in a while isn’t a big deal.
The bosses are usually fun to play against, though when there are a lot of players on screen things can get laggy and you may miss Juggernaut charging you; this isn’t a big deal, though, since dying doesn’t really feel detrimental in any way. (Probably does in raids, but like I said, I haven’t done any of those yet.)
There are events that happen very regularly, some very grindy. (Get 2000 of an item to have Agent Coulson from SHIELD be your team up.) That said, the events as a whole bring life to the game, and the developers are constantly adding things. New heroes are being added once a month or so, and while some feel rushed out the door, others are almost perfect. All in all, I would recommend trying this game out if you’re interested in Diablo-like games and/or the Marvel Universe, especially since it’s free.